40k Battle for Pisces IV Sun, Dec 19th, 2010 – 11am-6pm

40k Battle for Pisces IV Sun, Dec 19th, 2010 – 11am-6pm

Post Event: Catch the pictures here and video here
Grey Knights (Kevin), Saim-Hann Eldar (Bill W.), and Alex’s Purple theme’d Blood Angels
vs
Dark Angels Space Marines (Nathan), Tau (Hopper), IG (Tom), and Saim-Hann Eldar (Nathan, these are the Saim-Hann that arent as well painted as Bill’s)

The battle was well run by extremely and knowledgeable team of Hopper (NJ Gamer), Bill W., with Len (from NJ Gamer) commenting while painting in the background. It was kept lively, and balanced.  Overall Bill W’s Eldar was racked up the most kills, but that was slightly expected due to his experience and he and Kevin having the most points on the board.  Time Warp generously provided drinks & snacks (woot, chips/pretzels galore), (bonus: delicious cookies from Tom), and gave a few awards for Top kill points, Best Sportman, and so on.
Final overall analysis: Fun, that is what it is all about!
In planning at Time Warp Comics is a two team 40k campaign in January that anyone can join anytime.. so keep an eye out!

Battle at breaking point, just before the Eldar offensive, Dark Angels Titan looking on

Battle at breaking point, just before the Eldar offensive, Dark Angels Titan looking on


(note: sound always cuts out on Flickr videos in the middle, I need to put them on youtube instead. I was really just doing an overview video, so I wasnt talking anyway. This is AFTER all the major carnage, you can see a few superheavies blown up, and all the Eldar on the other side of the table is dead at that point.)


Pre-Battle Information:

What to Bring:
You must select a total of 1 HQ and at least 2 Troops selections. No other force organization restrictions apply. If using 2 army codex simultaneously you must meet this requirement for each of the 2 armies. This means that if using 2 armies you will need 2 HQ’s and 4 Troop selections.

Full Details:
A recent warp storm has attracted a great deal of unwanted attention in the Pisces sector. A multitude of Xenos and Chaos filth has vomited forth from the turbulent tear in reality and spilled onto the planet Pisces IV, a planet dedicated to the Ecclesiarchy. What was once a planet covered in reverent idols of the Emperor’s power and majesty has quickly fallen into ruin. The forces of the Imperium now battl…e to retake the planet and cleanse it of Xenos scum and Chaos filth.

Team 1: Space Marines, Blood Angels, Dark Angels, Black Templar, Space Wolves, Witch Hunters, Daemon Hunters, Imperial Guard

Team 2: Chaos Space Marines, Chaos Daemons, Orks, Necrons, Eldar, Dark Eldar, Tau Empire, Tyranids

Broken Alliances: Due to the splintered factions and ancient rivalries of the forces fighting for Pisces IV the following armies may be asked to play on the opposite side on game day: Eldar, Dark Eldar, Imperial Guard, Orks, Tyranids, Space Wolves, Dark Angels, Necrons

The game will take place with the following force allowances and limitations:

Each player may select 1500 points worth of forces from up to 2 army codices. These 2 books must be on the same team listed above before considering the Broken Alliances scenario special rule. The combined total of all forces selected cannot exceed 1500 points.

You must select a total of 1 HQ and at least 2 Troops selections. No other force organization restrictions apply. If using 2 army codex simultaneously you must meet this requirement for each of the 2 armies. This means that if using 2 armies you will need 2 HQ’s and 4 Troop selections.

Super Heavy, Gargantuan Creature, and Formation entries will be allowed. A player must meet the above requirement before selecting any of these models/formations. Non troop formations, and legendary units of all kinds do not count as scoring. All of these units will enter play from reserve on turn 2.

Winning the game: There are 2 accumulating victory conditions: Objectives and kill points. A scoring unit that is in control of an uncontested objective will accumulate the following number of kill points for them team at the end of turns 2, 3, 4, and 5.

Minor Objective: 3 Major Objective: 5 Supreme Objective: 8

Each unit that is destroyed will contribute to the teams’ overall kill point total. This is done exactly as described in the Warhammer 40,000 rulebook with 1 exception. All Super Heavy, Gargantuan Creature, and Formation unit entries will be worth 3 kill points.

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